Renamed JSON_Game to JSONGame and commented struct
This commit is contained in:
@@ -7,16 +7,17 @@ import (
|
|||||||
"werwolf/core"
|
"werwolf/core"
|
||||||
)
|
)
|
||||||
|
|
||||||
var games []JSON_Game
|
var games []JSONGame
|
||||||
|
|
||||||
type JSON_Game struct {
|
// JSONGame represents the game struct
|
||||||
|
type JSONGame struct {
|
||||||
Token string `json:"token"`
|
Token string `json:"token"`
|
||||||
Username string `json:"username"`
|
Username string `json:"username"`
|
||||||
Gamename string `json:"gamename"`
|
Gamename string `json:"gamename"`
|
||||||
}
|
}
|
||||||
|
|
||||||
// getGame returns a reference to a game-Object identified by token
|
// getGame returns a reference to a game-Object identified by token
|
||||||
func getGame(token string) (*JSON_Game, bool) {
|
func getGame(token string) (*JSONGame, bool) {
|
||||||
for _, g := range games {
|
for _, g := range games {
|
||||||
if g.Token == token {
|
if g.Token == token {
|
||||||
return &g, true
|
return &g, true
|
||||||
@@ -26,7 +27,7 @@ func getGame(token string) (*JSON_Game, bool) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
// addGame adds a game-Object game to the list of active games or replaces an inactive game.
|
// addGame adds a game-Object game to the list of active games or replaces an inactive game.
|
||||||
func addGame(game JSON_Game) bool {
|
func addGame(game JSONGame) bool {
|
||||||
a := true
|
a := true
|
||||||
for _, g := range games {
|
for _, g := range games {
|
||||||
if g.Token == "" {
|
if g.Token == "" {
|
||||||
@@ -53,7 +54,7 @@ func removeGame(token string) bool {
|
|||||||
}
|
}
|
||||||
|
|
||||||
func newGame(responseWriter http.ResponseWriter, request *http.Request) {
|
func newGame(responseWriter http.ResponseWriter, request *http.Request) {
|
||||||
var game = new(JSON_Game)
|
var game = new(JSONGame)
|
||||||
buf := new(bytes.Buffer)
|
buf := new(bytes.Buffer)
|
||||||
buf.ReadFrom(request.Body)
|
buf.ReadFrom(request.Body)
|
||||||
|
|
||||||
@@ -71,7 +72,7 @@ func newGame(responseWriter http.ResponseWriter, request *http.Request) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
func joinGame(responseWriter http.ResponseWriter, request *http.Request) {
|
func joinGame(responseWriter http.ResponseWriter, request *http.Request) {
|
||||||
var game = new(JSON_Game)
|
var game = new(JSONGame)
|
||||||
buf := new(bytes.Buffer)
|
buf := new(bytes.Buffer)
|
||||||
buf.ReadFrom(request.Body)
|
buf.ReadFrom(request.Body)
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user